AoeStats
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Pilgrims

509993303Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 119m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
781
+14
🇺🇸 Britons · United States
750
+16
🇺🇸 Turks · United States
730
+16
🇲🇽 Britons · Mexico
916
-23
🇲🇽 Romans · Mexico
691
-13
🇲🇽 Sicilians · Mexico
615
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 2,927 12:37 25:23 76:03 ⚔ Skirms into Archers
23 2,714 11:28 18:57 36:07 ⚔ FC into Scouts
22 2,625 13:20 48:35 74:07 ⚔ M@A into Scouts into Archers
15 1,779 8:58 27:06 44:41 ⚔ Fish Boom into Archers into Skirms
13 1,581 11:54 31:59 — ⛏ Fish Boom FC
11 1,289 13:24 28:39 88:03 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
32,765 24,447 12,410 4,150 73,772 115,850
25,925 15,494 19,500 4,400 65,319 77,382
18,140 27,749 13,535 3,490 62,914 93,038
11,185 23,330 14,660 6,135 55,310 57,496
26,045 23,433 4,130 1,575 55,183 64,154
21,655 16,515 4,650 2,650 45,470 66,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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