AoeStats
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Arena

509502833Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 40m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Berbers · Czechia
1473
+14
🇨🇳 Khmer · China
1431
+16
🇨🇦 Byzantines · Canada
1397
+17
🇦🇷 Franks · Argentina
1387
+18
🇺🇸 Malay · United States
1528
-20
🇺🇸 Teutons · United States
1448
-17
🇦🇷 Romans · Argentina
1390
-15
🇺🇸 Aztecs · United States
1346
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,011 11:25 15:23 37:22 ⛏ Fast Castle
43 1,709 10:56 14:58 29:56 ⛏ Fast Castle
42 1,690 8:35 20:52 31:23 ⚔ Towers into Archers
37 1,475 10:21 15:20 31:01 ⛏ Fast Castle
32 1,300 10:29 14:30 27:07 ⛏ Fast Castle
30 1,183 9:56 13:35 26:48 ⛏ Fast Castle
24 966 10:05 14:34 32:15 ⛏ Fast Castle
23 931 11:36 15:45 29:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,835 16,200 16,325 1,700 64,060 65,657
21,540 13,729 13,670 3,550 52,489 54,546
22,995 10,205 7,195 2,900 43,295 58,232
15,275 18,224 7,325 1,205 42,029 49,638
18,095 16,112 2,825 1,170 38,202 43,331
16,530 13,645 4,860 2,150 37,185 39,809
17,560 12,691 4,830 1,975 37,056 40,585
13,930 8,250 9,130 905 32,215 35,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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