AoeStats
← bert1028

Arena

508214612Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 53m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1072
+15
🇹🇼 Sicilians · Taiwan
1070
+15
🇩🇴 Bohemians · Dominican Republic
1065
-16
🇹🇼 Spanish · Taiwan
1021
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,241 11:48 16:07 — ⛏ Fast Castle
28 1,503 11:25 27:54 — ⛏ Fast Castle
25 1,361 9:42 32:52 — ⚔ Tower Rush
22 1,157 11:28 15:08 28:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,250 20,240 14,800 3,600 59,890 87,559
10,445 11,290 5,900 1,850 29,485 29,785
12,505 7,860 3,015 3,065 26,445 29,507
9,000 6,626 3,875 985 20,486 22,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.