AoeStats
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Arena

510450676Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 44m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1026
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1014
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1117
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1032
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944
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,726 10:53 14:56 30:27 ⛏ Fast Castle
34 1,536 11:27 15:39 — ⛏ Fast Castle
30 1,338 11:45 32:49 — ⛏ Fast Castle
30 1,326 10:32 15:32 33:13 ⛏ Fast Castle
29 1,273 10:22 20:59 — ⛏ Fast Castle
20 886 10:41 14:52 — ⛏ Fast Castle
20 904 11:17 17:35 33:23 ⛏ Fast Castle
13 592 10:02 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,365 16,060 13,535 1,080 56,040 67,725
18,395 9,690 8,885 2,505 39,475 48,970
11,925 12,176 4,300 3,320 31,721 34,458
11,890 9,405 5,190 1,050 27,535 28,692
13,310 5,951 4,680 1,400 25,341 27,726
9,710 5,665 1,930 2,735 20,040 20,558
5,600 3,598 705 955 10,858 13,099
3,100 1,835 100 2,625 7,660 8,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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