AoeStats
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MegaRandom

510427376Analyzed
4v4 RM · 2h ago on Oct 1, 2026· 58m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1274
+10
🇨🇱 Mongols · Chile
1249
+11
🇨🇱 Armenians · Chile
1142
+15
🇨🇱 Cumans · Chile
699
+30
🇨🇳 Japanese · China
1122
-17
🇲🇽 Persians · Mexico
1119
-17
🇳🇿 Malians · New Zealand
1118
-16
🇦🇷 Inca · Argentina
1112
-16
Player eAPM Actions Feudal Castle Imperial Opening
91 5,318 9:25 12:55 33:27 ⛏ Fast Castle
47 2,743 9:11 27:33 47:16 ⚔ Archers into Skirms
41 2,358 8:43 14:29 44:25 ⛏ Fast Castle
38 2,187 12:45 28:44 50:00 ⚔ Scout Rush
31 1,808 9:50 13:17 37:15 ⛏ Fast Castle
27 1,578 11:49 17:04 — ⚔ Archer Rush
24 1,387 10:18 19:36 37:41 ⚔ M@A FC
23 1,343 8:32 22:22 40:10 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,620 32,815 22,600 6,230 80,265 83,452
18,625 30,377 15,320 1,925 66,247 68,902
29,095 19,305 12,825 4,200 65,425 71,091
30,065 12,515 19,900 850 63,330 69,485
23,010 21,574 10,920 1,725 57,229 72,073
22,765 14,910 10,160 2,350 50,185 54,624
16,110 10,490 21,205 950 48,755 62,324
6,150 9,435 4,315 340 20,240 25,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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