AoeStats
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Arena

510303450Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 45m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1079
+13
🇺🇸 Mongols · United States
1079
+13
🇹🇷 Portuguese · Türkiye
1034
+15
🇻🇳 Britons · Vietnam
997
+16
🇨🇳 Huns · China
1107
-19
🇨🇳 Franks · China
987
-13
🇨🇳 Gurjaras · China
980
-13
🇦🇷 Saracens · Argentina
956
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,309 12:34 15:59 31:16 ⛏ Fast Castle
26 1,181 10:02 14:51 29:13 ⛏ Fast Castle
24 1,073 10:05 15:01 29:01 ⛏ Fast Castle
22 997 11:57 16:09 30:56 ⛏ Fast Castle
19 876 10:08 15:24 31:59 ⛏ Fast Castle
18 807 11:49 20:54 33:16 ⛏ Fast Castle
18 820 11:48 15:53 30:34 ⛏ Fast Castle
15 686 11:11 15:42 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,800 15,760 17,735 3,550 68,845 80,898
33,250 12,740 12,490 2,950 61,430 78,294
22,850 20,325 9,965 2,170 55,310 59,587
17,610 18,525 10,160 4,860 51,155 68,377
13,900 14,565 8,925 2,350 39,740 57,741
16,790 10,625 9,660 2,365 39,440 46,349
14,405 14,160 8,085 1,600 38,250 58,077
13,995 9,985 4,900 1,115 29,995 37,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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