AoeStats
← ghartwig

Fortress

508969508Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 46m 3s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
836
+16
🇲🇽 Romans · Mexico
829
+16
🇨🇱 Persians · Chile
841
-16
🇨🇱 Khmer · Chile
841
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,273 8:17 14:09 24:54 ⛏ Fast Castle
21 954 9:00 14:41 31:04 ⛏ Fast Castle
18 852 9:38 16:15 — ⛏ Fast Castle
18 829 7:45 12:54 36:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,845 21,030 11,895 1,280 62,050 67,319
18,085 24,500 9,660 1,860 54,105 63,175
21,245 12,595 11,385 1,560 46,785 51,411
12,705 7,385 8,610 3,635 32,335 39,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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