AoeStats
← ghartwig

Black Forest

508964007Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 49m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
846
+31
🇺🇸 Sicilians · United States
826
+17
🇨🇱 Hindustanis · Chile
858
-17
🇨🇱 Byzantines · Chile
858
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 1,014 11:32 19:53 35:14 ⛏ Fast Castle
21 1,058 11:17 20:30 32:40 ⛏ Fast Castle
18 877 14:07 17:59 36:23 ⛏ Fast Castle
15 757 12:09 17:39 36:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,050 18,624 14,145 2,680 63,499 79,000
28,840 13,710 10,370 4,265 57,185 67,237
20,245 17,687 12,595 2,465 52,992 72,233
18,050 16,823 12,760 1,965 49,598 64,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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