AoeStats
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Arena

508963490Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 78m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
736
+17
🇧🇷 Persians · Brazil
723
+18
🇮🇪 Portuguese · Ireland
764
-18
🇪🇨 Malay · Ecuador
750
-17
Player eAPM Actions Feudal Castle Imperial Opening
18 1,406 11:00 23:08 36:18 ⛏ Fast Castle
15 1,184 11:07 22:29 34:31 ⛏ Fast Castle
14 1,128 11:42 24:07 42:35 ⛏ Fast Castle
6 454 50:45 60:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,555 47,965 28,325 4,550 116,395 167,066
15,605 35,025 26,785 6,880 84,295 111,195
24,515 27,370 29,870 2,450 84,205 109,293
7,715 5,835 1,985 300 15,835 16,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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