AoeStats
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Arabia

508763314Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 29m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Vikings · Bulgaria
786
+15
🇨🇱 Mapuche · Chile
744
+17
🇵🇪 Chinese · Peru
761
-16
🇧🇷 Khmer · Brazil
759
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,213 14:57 23:33 — ⚔ Archer Rush
22 649 11:36 18:22 — ⛏ Fast Castle
16 487 11:50 17:04 — ⛏ Fast Castle
15 444 11:16 25:34 —

Resources

Player Food Wood Gold Stone Spent Collected
8,475 5,819 1,690 1,500 17,484 19,121
7,375 5,643 2,045 75 15,138 16,686
6,695 2,710 1,110 1,400 11,915 13,805
5,010 4,967 1,145 775 11,897 13,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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