AoeStats
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Black Forest

508547275Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 65m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
812
+15
🇺🇸 Persians · United States
777
+15
🇷🇺 Vietnamese · Russia
782
-15
🇧🇷 Persians · Brazil
774
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 1,209 11:51 19:03 33:05 ⛏ Fast Castle
13 871 14:12 24:43 35:54 ⛏ Fish Boom FC
13 879 12:29 17:07 34:00 ⛏ Fast Castle
12 787 11:52 19:58 34:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,605 46,499 32,505 5,160 110,769 128,704
36,990 26,007 27,875 2,180 93,052 118,728
42,145 19,612 17,990 3,955 83,702 99,978
29,830 27,424 20,015 4,250 81,519 89,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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