AoeStats
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Black Forest

508522958Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 66m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
757
+17
🇺🇸 Persians · United States
578
+23
🇺🇸 Byzantines · United States
765
-53
🇺🇸 Italians · United States
765
-53
Player eAPM Actions Feudal Castle Imperial Opening
47 3,128 13:51 28:21 33:18 ⚔ Fish Boom into Archers into Fast Imp
38 2,537 12:18 25:43 40:07 ⛏ Fast Castle
37 2,445 11:09 28:53 45:35 ⛏ Fast Castle
14 941 11:47 21:46 38:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,370 47,430 14,145 3,350 91,295 91,727
22,395 35,840 13,815 5,290 77,340 87,602
24,140 17,481 20,535 4,400 66,556 87,478
15,500 21,780 4,445 2,255 43,980 45,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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