AoeStats
← с упругой

Arena

509913126Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 49m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bohemians · Russia
1521
+23
🇺🇸 Slavs · United States
1510
+23
🇨🇦 Georgians · Canada
1482
+24
🇧🇷 Bengalis · Brazil
1445
+25
🇺🇦 Khitans · Ukraine
1744
-26
🇨🇴 Bulgarians · Colombia
1687
-24
🇨🇳 Mongols · China
1676
-24
🇨🇳 Burmese · China
1601
-21
Player eAPM Actions Feudal Castle Imperial Opening
55 2,698 12:06 15:50 27:26 ⛏ Fast Castle
42 2,068 10:39 14:44 41:38 ⛏ Fast Castle
38 1,888 9:57 13:49 38:39 ⛏ Fast Castle
34 1,666 10:03 14:10 28:23 ⛏ Fast Castle
32 1,562 10:50 14:30 27:26 ⛏ Fast Castle
31 1,533 11:00 14:34 41:45 ⛏ Fast Castle
30 1,488 10:38 14:58 28:36 ⛏ Fast Castle
20 962 10:47 14:28 35:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,325 30,905 19,280 1,065 84,575 90,369
38,485 20,255 16,300 1,700 76,740 101,469
30,735 17,430 16,585 2,350 67,100 80,328
31,100 23,469 7,575 505 62,649 66,791
21,145 25,338 8,095 3,585 58,163 67,815
25,050 20,135 10,920 1,695 57,800 64,675
29,020 15,548 8,015 3,805 56,388 58,649
24,470 13,430 10,635 3,165 51,700 63,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.