AoeStats
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MegaRandom

509142579Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 19m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Japanese · Russia
1658
+11
🇧🇾 Wu · Belarus
1609
+13
🇧🇾 Saracens · Belarus
1553
+15
🇧🇾 Byzantines · Belarus
1532
+16
🇹🇼 Lithuanians · Taiwan
1586
-16
🇨🇿 Burmese · Czechia
1553
-14
🇷🇺 Italians · Russia
1515
-13
🇦🇷 Vikings · Argentina
1486
-12
Player eAPM Actions Feudal Castle Imperial Opening
72 1,370 9:41 — — ⚔ Scout Rush
63 1,200 15:24 — —
55 1,061 8:49 — — ⚔ Archer Rush
52 1,003 9:45 — — ⚔ Archer Rush
47 893 10:55 16:25 — ⛏ Fish Boom FC
38 722 10:12 14:10 — ⛏ Fish Boom FC
32 604 9:29 — — ⚔ Scout Rush
31 597 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,385 3,249 1,190 0 7,824 7,666
4,160 2,426 655 0 7,241 7,416
3,325 2,633 890 0 6,848 7,820
3,695 2,547 250 0 6,492 6,980
3,545 2,488 50 0 6,083 6,994
2,290 2,612 1,045 125 6,072 6,174
2,650 1,332 50 100 4,132 4,577
1,700 625 50 200 2,575 2,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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