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Yucatan

503354106Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 35m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1520
+13
🇯🇵 Britons · Japan
1506
+14
🇷🇺 Persians · Russia
1480
+15
🇹🇷 Tatars · Türkiye
1454
+16
1659
-23
🇯🇵 Franks · Japan
1540
-18
🇦🇺 Hindustanis · Australia
1393
-12
🇻🇳 Inca · Vietnam
1260
-7
Player eAPM Actions Feudal Castle Imperial Opening
65 2,305 10:21 15:48 34:00 ⛏ Fish Boom FC
56 1,981 9:19 22:40 — ⚔ Archers into Fish Boom
54 1,922 9:15 18:53 34:03 ⚔ Archer Rush
50 1,775 9:21 16:59 27:29 ⚔ Scout Rush
45 1,609 10:58 14:49 — ⛏ Fast Castle
43 1,511 11:56 15:41 34:35 ⛏ Fast Castle
40 1,437 9:48 14:50 31:04 ⛏ Fast Castle
32 1,138 8:28 12:54 29:02 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,195 16,871 12,370 200 47,636 49,637
12,875 10,516 6,295 4,300 33,986 36,589
10,825 13,397 4,945 1,600 30,767 34,283
12,675 9,801 6,065 1,610 30,151 32,772
13,185 11,088 4,370 1,035 29,678 31,186
9,400 12,949 6,740 300 29,389 30,723
12,140 9,145 3,925 1,145 26,355 27,903
12,575 7,308 3,130 410 23,423 25,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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