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Nomad

503343161Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 15m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Persians · Vietnam
1639
+13
🇨🇳 Byzantines · China
1627
+13
🇨🇳 Chinese · China
1626
+13
🇨🇳 Vietnamese · China
1593
+15
🇦🇷 Burgundians · Argentina
1615
-16
🇦🇷 Tatars · Argentina
1596
-15
🇧🇪 Khmer · Belgium
1562
-13
🇷🇺 Slavs · Russia
1504
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 884 14:34 — — ⛏ Fish Boom
46 717 13:54 — — ⛏ Fish Boom
34 528 12:39 — — ⛏ Fish Boom FC
31 481 14:01 — — ⛏ Fish Boom
30 464 12:14 — — ⛏ Fish Boom
29 456 13:09 — — ⛏ Fish Boom
26 404 13:23 — — ⛏ Fish Boom FC
22 341 12:57 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,150 2,925 390 100 6,565 6,333
3,450 2,530 235 0 6,215 6,929
2,800 2,250 245 100 5,395 5,579
1,800 3,000 50 100 4,950 5,391
2,200 2,350 245 100 4,895 5,316
1,950 2,225 295 0 4,470 5,076
2,150 2,000 50 100 4,300 4,900
1,700 2,187 50 100 4,037 5,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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