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Team Islands

503066667Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 18m 40s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Malay · New Zealand
1574
+12
🇮🇳 Byzantines · India
1438
+18
🇦🇷 Vikings · Argentina
1384
+20
🇦🇷 Khmer · Argentina
1364
+21
🇷🇺 Italians · Russia
1524
-20
🇹🇼 Berbers · Taiwan
1477
-18
🇦🇷 Wu · Argentina
1460
-17
🇨🇳 Dravidians · China
1452
-17
Player eAPM Actions Feudal Castle Imperial Opening
65 1,214 10:01 — — ⛏ Fish Boom into Galleys into Fire Galleys
55 1,030 11:02 — — ⛏ Fish Boom into Galleys
52 968 11:05 15:30 — ⛏ Fish Boom FC into Galleys
49 906 10:57 15:29 — ⛏ Fish Boom into Fire Galleys FC
49 923 10:25 — — ⚔ Fish Boom into Scouts
46 865 11:25 14:32 — ⛏ Fish Boom FC
41 763 10:24 15:01 — ⛏ Fast Castle
37 700 10:16 17:17 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,800 4,065 1,580 100 11,545 11,698
4,200 4,555 1,260 0 10,015 10,279
4,040 4,055 940 100 9,135 9,357
2,850 4,779 1,045 0 8,674 9,495
3,550 3,645 920 200 8,315 9,618
4,010 2,905 50 0 6,965 6,959
3,470 2,480 535 100 6,585 6,855
2,200 3,068 605 0 5,873 7,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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