AoeStats
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African Clearing

510556026Analyzed
3v3 RM · 17h ago on Oct 1, 2026· 69m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Maya · Chile
1732
+10
🇨🇱 Goths · Chile
1626
+15
🇨🇱 Franks · Chile
1576
+17
🇫🇷 Celts · France
1720
-19
🇫🇷 Teutons · France
1565
-13
🇫🇷 Cumans · France
1510
-10
Player eAPM Actions Feudal Castle Imperial Opening
65 4,570 11:56 15:34 39:11 ⛏ Fast Castle
58 4,078 13:11 17:25 33:19 ⛏ Fast Castle
47 3,279 12:04 16:39 34:34 ⛏ Fast Castle
46 3,197 12:24 23:38 43:59 ⚔ Scout Rush
38 2,628 12:09 16:03 35:28 ⛏ Fast Castle
37 2,561 11:53 23:24 34:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
99,190 25,859 37,015 3,100 165,164 168,726
70,345 29,901 27,730 5,880 133,856 146,381
38,675 44,301 36,470 5,450 124,896 130,278
57,885 39,043 19,345 5,135 121,408 145,621
50,310 35,276 20,435 3,975 109,996 112,868
51,550 17,763 12,580 3,310 85,203 87,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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