AoeStats
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Arena

510517109Analyzed
3v3 RM · 15h ago on Oct 1, 2026· 37m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malay · Australia
1523
+16
🇦🇺 Romans · Australia
1486
+18
🇦🇺 Khmer · Australia
1481
+18
🇫🇷 Britons · France
1585
-20
🇫🇷 Gurjaras · France
1521
-17
🇫🇷 Italians · France
1477
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,866 11:01 15:06 32:24 ⛏ Fast Castle
47 1,761 8:36 16:34 32:11 ⚔ Archer Rush
46 1,721 10:57 14:22 27:43 ⛏ Fast Castle
31 1,170 10:23 14:08 28:14 ⛏ Fast Castle
28 1,059 10:13 13:58 — ⛏ Fast Castle
28 1,040 9:54 13:35 32:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,470 11,185 11,555 1,610 50,820 55,418
13,450 18,665 7,875 950 40,940 49,307
12,125 12,056 8,090 1,700 33,971 35,718
16,500 7,306 7,165 480 31,451 34,686
10,325 9,230 3,010 3,120 25,685 27,650
5,675 5,435 925 500 12,535 12,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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