AoeStats
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Black Forest

510402466Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 49m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1581
+11
🇫🇷 Ethiopians · France
1526
+13
🇫🇷 Berbers · France
1462
+15
🇫🇷 Saracens · France
1312
+21
🇬🇧 Spanish · United Kingdom
1530
-18
🇳🇱 Tatars · Netherlands
1443
-15
🇪🇨 Lithuanians · Ecuador
1414
-14
🇹🇷 Malay · Türkiye
1407
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,916 10:19 14:59 40:31 ⛏ Fast Castle
55 2,700 10:45 19:32 36:09 ⛏ Fish Boom FC
43 2,118 11:09 15:13 27:48 ⛏ Fish Boom FC
38 1,872 8:45 19:31 38:41 ⚔ Archer Rush
35 1,707 12:39 20:06 47:32 ⚔ Drush FC
33 1,605 8:45 20:47 27:44 ⚔ Archers into Fast Imp
22 1,068 11:15 15:14 36:01 ⛏ Fast Castle
20 996 9:51 17:14 40:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,740 23,360 23,735 1,550 94,385 109,556
23,820 20,098 14,500 3,730 62,148 68,014
23,805 13,613 16,660 2,150 56,228 63,215
25,595 11,790 16,165 1,600 55,150 68,600
16,750 17,000 11,160 4,390 49,300 62,818
10,400 15,370 14,605 1,400 41,775 44,426
11,850 10,963 1,580 1,400 25,793 30,480
9,010 4,844 3,970 2,075 19,899 21,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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