AoeStats
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Arena

510375093Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 45m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1557
+14
🇹🇼 Celts · Taiwan
1543
+14
🇨🇱 Burgundians · Chile
1515
+15
🇩🇪 Persians · Germany
1442
+18
🇫🇷 Britons · France
1625
-19
🇫🇷 Gurjaras · France
1582
-19
🇫🇷 Maya · France
1456
-14
🇫🇷 Khmer · France
1337
-9
Player eAPM Actions Feudal Castle Imperial Opening
72 3,300 9:51 14:51 34:56 ⛏ Fast Castle
54 2,486 11:01 14:44 29:30 ⛏ Fast Castle
42 1,910 8:16 20:49 34:27 ⚔ Archer Rush
32 1,491 9:53 13:46 37:22 ⛏ Fast Castle
23 1,076 10:26 14:50 34:12 ⛏ Fast Castle
23 1,074 11:05 14:25 — ⛏ Fast Castle
19 868 10:41 24:37 — ⚔ Skirmisher Rush
16 755 11:06 14:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,680 17,090 14,815 905 53,490 64,159
22,835 19,055 8,115 1,770 51,775 64,056
15,700 16,400 10,680 3,000 45,780 57,295
23,065 11,035 6,335 1,825 42,260 48,947
10,245 11,095 4,980 1,500 27,820 29,704
12,790 9,480 2,405 1,185 25,860 29,303
9,325 7,255 250 700 17,530 27,108
9,140 6,430 450 770 16,790 18,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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