AoeStats
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Black Forest

510370904Analyzed
3v3 RM · 17h ago on Sep 30, 2026· 14m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1614
+11
🇫🇷 Khmer · France
1569
+13
🇫🇷 Saracens · France
1314
+23
🇩🇪 Franks · Germany
1518
-17
🇩🇪 Vikings · Germany
1503
-16
🇨🇱 Dravidians · Chile
1451
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 673 9:58 — — ⚔ M@A into Skirms
47 664 8:13 — — ⚔ Archer Rush
43 613 10:08 — — ⚔ M@A into Archers
36 518 11:05 — — ⛏ Fast Castle
36 517 11:07 — — ⛏ Fast Castle
24 338 13:12 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,100 1,759 820 0 4,679 4,762
2,675 1,278 295 105 4,353 4,347
2,850 1,215 200 0 4,265 5,645
2,250 1,461 350 140 4,201 4,467
2,200 1,030 170 120 3,520 4,206
1,750 1,000 0 0 2,750 4,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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