AoeStats
← ccereal

Coastal Forest

510367349Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 13m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1603
+11
🇫🇷 Berbers · France
1556
+13
🇫🇷 Vietnamese · France
1291
+23
🇨🇦 Huns · Canada
1506
-17
🇩🇪 Ethiopians · Germany
1467
-15
🇳🇱 Persians · Netherlands
1463
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 759 9:02 — — ⚔ Scout Rush
52 730 8:55 — — ⚔ Archer Rush
48 678 10:18 — — ⚔ Archer Rush
48 673 9:50 — — ⚔ Fish Boom into Scouts
29 409 9:34 — — ⚔ Scout Rush
25 346 12:09 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,200 1,730 820 0 4,750 4,940
2,995 1,504 50 0 4,549 4,838
2,600 1,603 50 0 4,253 4,842
2,715 1,380 50 0 4,145 4,514
2,300 1,575 120 0 3,995 4,761
2,025 1,408 275 0 3,708 4,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.