AoeStats
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Coastal Forest

510305639Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 29m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
1628
+14
🇳🇱 Maya · Netherlands
1519
+18
🇫🇷 Wei · France
1607
-17
🇫🇷 Goths · France
1556
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 1,823 9:43 20:45 26:27 ⚔ Fish Boom into Scouts
54 1,597 8:45 21:18 — ⚔ Archer Rush
44 1,302 9:03 25:16 — ⚔ Scout Rush
42 1,253 8:59 22:39 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,180 9,571 4,745 855 27,351 29,124
5,050 6,505 4,875 125 16,555 17,194
6,350 5,988 1,550 325 14,213 14,687
7,270 4,265 665 650 12,850 13,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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