AoeStats
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Lombardia

510084710Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 99m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burmese · United Kingdom
1630
+13
🇲🇼 Sicilians · Malawi
1500
+20
🇫🇷 Bengalis · France
1605
-18
🇫🇷 Maya · France
1531
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 4,694 11:35 16:36 35:36 ⛏ Fast Castle
39 3,826 10:30 15:29 37:17 ⛏ Fast Castle
38 3,809 9:58 13:58 33:36 ⛏ Fast Castle
35 3,502 11:18 15:07 29:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,345 71,319 77,045 3,850 225,559 231,813
80,190 69,472 34,920 11,725 196,307 211,633
84,310 35,072 45,085 4,335 168,802 193,278
67,375 29,258 37,510 3,510 137,653 142,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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