AoeStats
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Lombardia

510077933Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 51m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Georgians · Czechia
1567
+17
🇨🇿 Romans · Czechia
1567
+17
🇫🇷 Jurchens · France
1624
-19
🇫🇷 Poles · France
1546
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,995 9:33 14:58 43:31 ⛏ Fast Castle
49 2,498 8:19 22:35 49:57 ⚔ Scout Rush
47 2,383 8:54 23:49 45:38 ⚔ Archer Rush
46 2,381 10:03 24:28 44:34 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,605 12,400 13,445 2,445 51,895 55,105
14,490 14,052 13,630 2,850 45,022 48,238
20,445 10,367 12,520 1,295 44,627 46,159
25,680 9,263 7,470 200 42,613 45,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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