AoeStats
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Black Forest

509971108Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 62m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1592
+12
🇫🇷 Khmer · France
1497
+16
🇲🇽 Britons · Mexico
1541
-16
🇺🇸 Poles · United States
1456
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 4,127 10:22 17:12 32:45 ⚔ Drush into Towers FC
37 2,297 8:34 18:13 32:17 ⚔ Archer Rush
37 2,324 11:36 14:49 33:02 ⛏ Fast Castle
31 1,906 10:07 23:08 40:56 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
49,895 30,657 25,110 2,420 108,082 113,016
53,740 25,280 5,730 3,230 87,980 89,398
22,015 25,826 11,815 3,280 62,936 71,993
24,730 13,353 15,620 4,995 58,698 58,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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