AoeStats
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Arena

509958534Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 44m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1637
+12
🇺🇸 Khmer · United States
1626
+12
🇫🇷 Britons · France
1595
-14
🇫🇷 Gurjaras · France
1493
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 2,723 8:16 25:04 34:49 ⚔ Towers into Archers
47 2,077 10:03 14:33 — ⛏ Fast Castle
42 1,872 8:43 21:44 34:54 ⚔ Archer Rush
29 1,290 10:12 13:53 43:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,395 11,965 14,610 1,540 55,510 57,534
13,775 13,155 8,630 1,715 37,275 40,656
8,415 13,280 7,200 3,520 32,415 34,432
14,130 10,415 3,795 1,150 29,490 32,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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