AoeStats
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Lombardia

509905726Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 38m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1599
+16
🇫🇷 Vikings · France
1590
+16
🇨🇿 Burgundians · Czechia
1592
-16
🇨🇿 Ethiopians · Czechia
1592
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 2,266 9:13 16:43 — ⚔ Archer Rush
51 1,973 9:24 22:07 38:41 ⚔ Archer Rush
48 1,886 8:23 22:04 — ⚔ Scout Rush
45 1,757 10:08 15:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,525 10,701 7,835 810 29,871 31,167
9,900 10,247 7,595 1,535 29,277 30,051
13,775 7,837 5,740 850 28,202 29,603
14,900 6,034 5,875 0 26,809 27,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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