AoeStats
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Oasis

509900229Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 40m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1572
+18
🇮🇹 Sicilians · Italy
1431
+24
🇫🇷 Saracens · France
1620
-21
🇫🇷 Vikings · France
1611
-21
Player eAPM Actions Feudal Castle Imperial Opening
44 1,776 10:28 22:02 34:07 ⚔ Archer Rush
44 1,768 8:19 17:48 37:53 ⚔ Archer Rush
43 1,730 8:59 20:22 35:15 ⚔ M@A FC
41 1,641 8:59 19:21 32:41 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,955 16,602 6,240 2,090 48,887 51,360
20,805 13,009 9,715 2,905 46,434 50,589
9,265 10,011 8,595 0 27,871 28,795
9,450 7,850 3,820 850 21,970 25,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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