AoeStats
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Arena

509481460Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 56m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Malians · Peru
1456
+18
🇵🇪 Persians · Peru
1416
+20
🇪🇸 Teutons · Spain
1359
+22
🇫🇷 Wu · France
1603
-25
🇫🇷 Poles · France
1593
-24
🇫🇷 Bohemians · France
1287
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,900 10:01 13:40 28:33 ⛏ Fast Castle
39 2,174 10:35 14:28 32:03 ⛏ Fast Castle
36 2,017 9:29 17:23 33:03 ⛏ Fast Castle
31 1,762 7:54 19:05 32:22 ⚔ Towers FC
22 1,221 11:19 15:27 34:35 ⛏ Fast Castle
18 1,016 11:47 15:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,715 15,905 24,595 2,100 95,315 109,151
43,040 21,583 24,155 4,740 93,518 107,433
35,400 30,348 14,980 3,650 84,378 88,745
32,610 14,300 19,000 3,700 69,610 78,622
27,975 20,535 10,000 3,510 62,020 74,257
14,215 15,445 1,275 2,030 32,965 35,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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