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Lombardia

509448315Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 21m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1576
+7
🇫🇷 Britons · France
1481
+10
🇫🇷 Magyars · France
1330
+16
🇫🇷 Khmer · France
1216
+20
🇹🇷 Berbers · Türkiye
1376
-15
🇹🇷 Tatars · Türkiye
1365
-14
🇺🇸 Lithuanians · United States
1350
-14
🇹🇷 Franks · Türkiye
1250
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 994 8:54 — — ⚔ Scout Rush
46 993 8:09 — — ⚔ Archer Rush
38 822 9:29 — — ⚔ Scouts into Skirms
36 780 8:46 — — ⚔ Archer Rush
33 725 10:47 14:10 — ⛏ Fast Castle
25 556 12:08 17:27 — ⛏ Fast Castle
25 546 9:21 21:32 — ⚔ Scout Rush
21 456 11:44 17:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,070 3,613 200 375 8,258 8,681
4,245 3,182 350 0 7,777 8,543
2,745 3,328 1,675 0 7,748 8,627
2,335 2,975 1,810 0 7,120 7,860
4,020 1,798 1,150 0 6,968 6,785
3,200 2,268 625 0 6,093 6,670
3,100 1,646 50 125 4,921 4,770
2,900 1,390 250 125 4,665 5,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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