AoeStats
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Oasis

509371274Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 12m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1630
+10
🇫🇷 Jurchens · France
1579
+11
🇩🇪 Franks · Germany
1544
+13
🇫🇷 Britons · France
1476
+15
🇨🇳 Huns · China
1502
-13
🇮🇳 Franks · India
1492
-13
🇧🇷 Turks · Brazil
1462
-12
🇺🇸 Ethiopians · United States
1438
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 644 8:56 — — ⚔ Scout Rush
46 562 8:24 — — ⚔ Archer Rush
40 494 9:17 — — ⚔ Archer Rush
33 400 8:47 — — ⚔ Archer Rush
32 389 10:12 — —
30 362 — — —
29 353 9:17 — — ⚔ Scout Rush
27 331 9:05 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,400 1,100 50 0 3,550 3,350
1,850 1,275 325 0 3,450 3,315
1,550 1,226 500 0 3,276 3,308
1,750 1,257 185 0 3,192 3,398
1,770 1,189 50 0 3,009 2,940
1,770 1,140 50 0 2,960 2,934
2,050 794 50 0 2,894 4,066
1,850 975 0 0 2,825 3,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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