AoeStats
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Oasis

509326975Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 40m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1599
+9
🇫🇷 Teutons · France
1558
+10
🇫🇷 Britons · France
1446
+15
🇻🇳 Britons · Vietnam
1486
-14
🇺🇸 Ethiopians · United States
1396
-10
🇨🇳 Saracens · China
1393
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 1,918 10:11 25:52 — ⚔ Archer Rush
47 1,891 9:04 19:25 33:46 ⚔ Archer Rush
36 1,459 10:59 26:50 — ⚔ Archers into Skirms
35 1,424 9:09 20:27 35:30 ⚔ Scout Rush
35 1,404 8:30 29:07 — ⚔ Archer Rush
24 957 10:55 15:03 35:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,235 13,955 8,970 3,100 46,260 48,544
9,700 9,405 9,885 1,330 30,320 30,933
13,940 6,612 6,195 2,700 29,447 30,919
9,075 9,781 6,540 425 25,821 27,025
9,200 10,279 3,475 200 23,154 24,827
7,045 10,627 2,770 1,680 22,122 22,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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