AoeStats
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Lombardia

509316548Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 43m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1627
+12
🇪🇸 Mongols · Spain
1578
+14
🇫🇷 Saracens · France
1623
-16
🇫🇷 Khmer · France
1451
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 2,200 9:06 20:05 38:11 ⚔ Scout Rush
48 2,077 7:58 20:51 34:37 ⚔ Archer Rush
45 1,960 8:36 24:13 36:23 ⛏ Fast Castle
33 1,438 8:45 22:52 37:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,140 11,579 10,745 2,200 44,664 46,853
15,705 14,675 9,395 3,200 42,975 45,530
13,800 12,985 10,470 945 38,200 42,205
19,800 8,855 8,045 1,080 37,780 48,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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