AoeStats
← klockan316

Black Forest

507180946Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 57m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
761
+13
🇮🇳 Bohemians · India
751
+14
🇨🇱 Spanish · Chile
782
-17
🇳🇴 Slavs · Norway
619
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 2,087 12:20 20:34 44:40 ⛏ Fish Boom FC
19 1,083 15:34 21:58 41:17 ⛏ Fast Castle
18 1,034 14:35 24:39 35:55 ⛏ Fish Boom FC
16 889 13:24 20:56 32:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,020 22,701 22,385 3,570 81,676 108,105
28,120 17,127 15,435 2,500 63,182 73,960
18,275 19,486 15,535 2,570 55,866 78,087
14,330 11,724 7,330 2,160 35,544 37,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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