AoeStats
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Nomad

510226950Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 51m 20s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tatars · Argentina
1205
+9
🇸🇪 Burmese · Sweden
1121
+12
1089
+14
🇺🇸 Italians · United States
1079
-13
🇺🇸 Persians · United States
1077
-13
🇺🇸 Japanese · United States
981
-9
Player eAPM Actions Feudal Castle Imperial Opening
44 2,269 13:24 20:47 40:53 ⛏ Fish Boom into Fire Galleys FC
33 1,688 16:24 20:29 36:45 ⛏ Fish Boom FC
30 1,562 13:20 17:51 31:17 ⛏ Fish Boom FC
18 932 14:05 19:50 37:11 ⛏ Fish Boom FC
13 667 13:37 19:54 — ⛏ Fish Boom FC
11 570 13:51 23:30 44:44 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
21,345 26,574 8,870 4,100 60,889 69,430
20,375 19,505 10,445 6,200 56,525 66,258
s
11,800 25,675 14,590 2,965 55,030 62,005
15,130 18,050 11,360 2,900 47,440 51,162
8,620 6,400 2,605 3,250 20,875 22,927
7,880 7,080 775 1,700 17,435 20,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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