AoeStats
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MegaRandom

508782223Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 30m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
998
+15
🇺🇸 Koreans · United States
996
+15
🇦🇷 Mongols · Argentina
1000
-48
🇦🇷 Burgundians · Argentina
955
-41
Player eAPM Actions Feudal Castle Imperial Opening
26 800 12:08 23:48 — ◆ Galleys FC
20 610 13:51 21:30 — ◆ Fire Galleys FC
19 581 12:37 16:39 — ⛏ Fish Boom FC into Fire Galleys
12 368 13:10 — — ⚔ Fire Galley Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,890 10,400 3,035 1,500 22,825 24,365
5,125 9,160 2,180 650 17,115 19,078
3,595 6,111 2,250 0 11,956 15,443
3,450 4,150 795 100 8,495 10,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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