AoeStats
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MegaRandom

508351987Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 50m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1035
+14
🇵🇹 Italians · Portugal
1026
+14
🇨🇱 Lithuanians · Chile
1023
+15
🇺🇸 Malay · United States
1013
-15
🇺🇸 Turks · United States
1011
-15
🇺🇸 Persians · United States
955
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,341 10:30 21:36 39:11 ⚔ Archer Rush
38 1,880 11:35 15:49 35:16 ⛏ Fast Castle
36 1,791 11:25 16:07 32:02 ⛏ Fast Castle
19 971 12:58 21:05 39:40 ⛏ Fast Castle
18 882 10:52 18:30 41:46 ⛏ Fast Castle
15 759 11:42 23:28 37:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,360 16,836 20,120 4,080 74,396 90,050
20,440 16,570 17,060 1,760 55,830 61,987
18,780 15,995 10,515 2,250 47,540 58,360
20,585 11,215 11,660 1,400 44,860 51,774
14,980 8,380 7,585 1,160 32,105 35,145
13,135 11,321 3,990 1,660 30,106 33,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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