AoeStats
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Pilgrims

508347327Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 43m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Wu · Lebanon
1134
+11
🇺🇸 Dravidians · United States
1044
+15
🇺🇸 Celts · United States
840
+22
🇺🇸 Hindustanis · United States
1030
-17
🇺🇸 Spanish · United States
1028
-17
🇺🇸 Japanese · United States
969
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,567 10:40 17:09 33:31 ⚔ Fish Boom into Archers
30 1,295 12:21 16:49 38:13 ⛏ Fish Boom FC
21 903 11:11 20:47 40:21 ⛏ Fish Boom FC
19 832 10:28 19:28 — ⚔ Fish Boom FC into Scouts
16 671 14:52 25:53 42:27 ⚔ M@A Rush
13 562 14:31 30:26 36:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,655 12,190 8,455 4,325 35,625 38,753
13,895 11,045 8,205 2,250 35,395 39,068
14,390 5,760 8,105 1,400 29,655 32,883
9,145 9,505 4,760 3,025 26,435 31,653
8,725 9,745 3,405 2,225 24,100 24,922
9,040 8,095 1,655 1,135 19,925 22,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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