AoeStats
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Highland

506949149Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 53m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Maya · United Kingdom
1078
+14
🇫🇷 Burgundians · France
1039
+15
🇧🇷 Byzantines · Brazil
981
+18
🇺🇸 Hindustanis · United States
1047
-17
🇺🇸 Poles · United States
1044
-16
🇺🇸 Britons · United States
983
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,880 11:47 17:46 32:52 ⚔ Archers into Skirms
22 1,181 11:10 17:31 35:06 ⛏ Fast Castle
19 1,039 11:07 19:01 33:03 ⛏ Fish Boom FC
19 1,001 13:13 21:49 42:21 ⛏ Fast Castle
18 983 13:58 26:53 44:49 ⚔ Skirms into Archers
17 938 10:19 20:18 36:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,100 25,039 18,470 355 65,964 74,000
28,815 16,058 13,175 1,590 59,638 65,467
15,845 20,850 12,375 1,930 51,000 52,926
20,850 10,608 13,870 995 46,323 66,001
15,040 7,710 4,270 1,670 28,690 29,398
10,065 8,968 4,570 820 24,423 31,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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