AoeStats
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Highland

506257357Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 86m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1242
+8
🇨🇴 Khmer · Colombia
1051
+15
🇨🇴 Burgundians · Colombia
988
+17
🇺🇸 Hindustanis · United States
1061
-14
🇺🇸 Georgians · United States
1058
-14
🇺🇸 Britons · United States
995
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 2,633 11:11 14:42 28:49 ⛏ Fast Castle
27 2,297 10:37 18:15 31:22 ⛏ Fast Castle
20 1,727 11:40 18:22 32:59 ⛏ Fish Boom FC
17 1,494 11:08 19:48 34:59 ⛏ Fast Castle
17 1,448 11:37 20:24 34:25 ⛏ Fast Castle
14 1,181 13:44 25:39 43:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,125 33,029 52,215 5,655 175,024 208,288
64,105 34,777 42,945 3,360 145,187 152,521
56,685 61,018 22,910 4,245 144,858 157,496
50,980 16,050 29,070 3,550 99,650 123,798
24,515 22,496 24,695 2,315 74,021 97,586
28,285 23,058 8,415 1,735 61,493 97,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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