AoeStats
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MegaRandom

506251004Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 47m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1082
+16
🇬🇧 Japanese · United Kingdom
1064
+16
🇺🇸 Bohemians · United States
1077
-16
🇺🇸 Lithuanians · United States
1074
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,715 10:20 19:46 34:50
19 878 11:05 17:48 40:11 ⛏ Fast Castle
18 842 10:39 19:46 45:37 ⛏ Fast Castle
16 745 10:51 15:23 42:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,745 16,670 10,045 2,800 61,260 72,327
16,625 6,981 11,295 2,050 36,951 43,343
13,320 8,586 6,365 1,570 29,841 32,205
12,740 11,009 3,125 1,745 28,619 34,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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