AoeStats
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MegaRandom

506239015Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 48m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1081
+13
🇺🇸 Bengalis · United States
1077
+13
🇫🇷 Wei · France
1020
-13
🇫🇷 Burgundians · France
1020
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,581 12:32 20:23 34:39 ⛏ Fast Castle
30 1,460 12:00 19:28 42:01 ⛏ Fast Castle
19 914 12:28 19:23 37:53 ⛏ Fast Castle
15 751 12:32 17:20 34:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,475 15,710 9,930 2,250 44,365 48,558
17,745 11,790 7,535 2,980 40,050 48,686
15,685 11,458 10,620 1,500 39,263 46,825
17,795 10,970 7,870 1,700 38,335 48,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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