AoeStats
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Black Forest

505579812Analyzed
2v2 RM · 23d ago on Sep 10, 2026· 107m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1036
+17
🇺🇸 Turks · United States
1030
+17
🇺🇸 Slavs · United States
1090
-19
🇺🇸 Persians · United States
1005
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 3,024 11:30 19:29 32:54 ⛏ Fast Castle
23 2,480 12:49 20:05 33:06 ⛏ Fast Castle
21 2,305 15:09 23:22 31:33 ⛏ Fast Castle
12 1,244 16:30 24:16 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,220 62,208 75,095 3,555 187,078 200,936
61,055 53,111 47,390 6,455 168,011 179,331
86,550 22,200 49,160 2,995 160,905 172,093
43,705 29,583 38,180 2,585 114,053 138,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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