AoeStats
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Black Forest

505338104Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 58m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1035
+16
🇺🇸 Turks · United States
1029
+16
🇦🇷 Celts · Argentina
1044
-16
🇦🇷 Goths · Argentina
1028
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,302 11:53 16:06 32:35 ⛏ Fast Castle
25 1,438 11:44 18:14 34:55 ⛏ Fast Castle
24 1,406 12:59 20:18 38:59 ⛏ Fast Castle
16 947 11:30 22:26 45:02 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,425 30,415 26,145 2,775 108,760 115,515
22,885 24,981 30,925 1,575 80,366 93,376
23,240 20,575 10,870 1,500 56,185 64,408
26,275 14,241 12,360 2,260 55,136 80,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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