AoeStats
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Oasis

509922133Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 86m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1324
+17
🇩🇪 Britons · Germany
1321
+17
🇫🇷 Franks · France
1340
-17
🇬🇧 Chinese · United Kingdom
1337
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 4,116 11:43 15:53 34:59 ⛏ Fast Castle
37 3,238 10:51 15:55 33:18 ⛏ Fast Castle
37 3,216 11:14 15:46 38:52 ⛏ Fast Castle
36 3,088 10:21 15:13 33:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,760 32,724 63,335 1,010 186,829 190,347
40,870 78,953 43,880 8,575 172,278 189,187
62,240 30,120 67,235 2,035 161,630 186,347
29,650 49,411 31,275 9,265 119,601 142,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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