AoeStats
← Naksu

Arabia

509720133Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 44m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1141
+14
🇧🇷 Franks · Brazil
1108
+15
🇮🇪 Vietnamese · Ireland
1091
+16
🇧🇷 Lithuanians · Brazil
1084
+16
🇦🇷 Franks · Argentina
1179
-19
🇦🇷 Britons · Argentina
1085
-15
🇦🇷 Lithuanians · Argentina
1053
-14
🇦🇷 Teutons · Argentina
1045
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,286 10:14 21:22 32:52 ⚔ Scout Rush
50 2,222 9:57 24:29 39:57 ⚔ Archer Rush
47 2,081 11:54 22:06 — ⚔ Scout Rush
44 1,949 9:27 19:32 — ⚔ Scout Rush
35 1,581 10:03 22:29 — ⚔ Archer Rush
25 1,113 9:51 24:55 — ⚔ Archers into Skirms
21 916 9:53 28:21 —
17 762 10:29 15:36 36:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,275 13,753 21,745 200 61,973 65,449
12,240 15,408 8,545 1,500 37,693 39,738
16,905 6,821 10,620 750 35,096 36,684
15,340 8,670 7,920 1,600 33,530 37,040
10,785 11,392 8,045 850 31,072 31,881
13,955 5,530 7,120 750 27,355 29,437
8,430 4,367 760 1,250 14,807 15,527
5,350 5,530 3,435 155 14,470 17,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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