AoeStats
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Yucatan

510957409Analyzed
4v4 RM · 10h ago on Oct 3, 2026· 50m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
855
+11
🇹🇷 Tatars · Türkiye
851
+11
🇲🇽 Burmese · Mexico
828
+12
🇩🇪 Khmer · Germany
615
+21
🇺🇸 Franks · United States
741
-33
🇳🇵 Goths · Nepal
740
-14
🇸🇬 Huns · Singapore
733
-14
🇱🇰 Shu · Sri Lanka
731
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,011 10:54 22:16 —
16 788 17:53 24:08 47:35 ⛏ Fast Castle
13 670 10:54 18:50 41:27 ⛏ Fast Castle
12 626 11:48 20:33 45:36 ⚔ Scout Rush
11 533 14:53 28:04 — ⚔ Skirms into Archers
8 421 13:24 20:33 40:38 ⛏ Fast Castle
7 331 12:37 20:05 — ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,240 14,500 12,370 3,550 46,660 68,843
14,995 17,390 9,855 3,900 46,140 50,613
18,870 12,788 11,025 1,595 44,278 48,098
19,740 13,200 4,895 3,300 41,135 44,637
14,380 6,799 4,330 1,400 26,909 30,908
7,760 6,475 3,310 1,050 18,595 28,988
7,795 5,535 1,515 680 15,525 19,208
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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