AoeStats
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Coastal Forest

510646733Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 46m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
817
+13
🇹🇷 Inca · Türkiye
805
+14
🇳🇵 Spanish · Nepal
766
-14
🇵🇹 Portuguese · Portugal
747
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,670 11:33 24:52 35:24 ⚔ Scout Rush
24 1,123 10:58 22:46 44:55 ⛏ Fast Castle
18 824 11:17 24:42 45:15 ⚔ Archer Rush
10 450 13:43 — —

Resources

Player Food Wood Gold Stone Spent Collected
15,080 7,915 8,835 2,885 34,715 43,835
13,690 6,585 5,490 2,390 28,155 32,346
12,605 9,590 4,385 1,500 28,080 31,801
4,300 3,405 245 545 8,495 11,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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